Tuesday 16 February 2010

Thoughts and Failures of My warmachine games

Needless to say we should learn more from defeat then victory but sometimes we have to make use of all the experience that we gain.
these are not battle reports but rather reflections
WARMACHINE: 25 point game between Me: Cygnar, Pete: Cygnar

Played well using the teir two system for the Adeptis Rahn comprising of two units of Battlemages, one magister, one phoenix, one manticore and one free arcanist (from the tier twon benefit)
I won first turn and Rahn giving the phoenix one focus while using the arcanist to give the manticore the one point of focus though i find that placing the Arcanist behind the 'jack its working with, is a bad idea as after the 'initial run' the Arcanist could no longer keep up and it is a wasted point
The cygnar army consisting of a unit of stormblades with UA, an ironclad, a Stromclad, and a lancer all led by epic Stryker did the same thing by running and getting into position.
Having played against this army before, i used Rahns feat to pull the 'jacks close to mine, though i may have been one turn to early. Used the phoenix to wreck the ironclad and the manticore doing minimal damage to the lancer (also lost cortex due to the lancers ability). I had hoped to use the 'denied flank' tactic with minimal success.
The game ended with Rahn using telekenisis to move out of combat, move, use force hammer on eStryker knocking him into wall and boosting damage enough to finish th ejob.
Points to take away
*keep the Arcanist close to his 'jack, deploy them side-by-side
*make sure Rahn has easy access to LoS after the phoenix has lost its arc node
*try not to use feat so early on

No comments:

Post a Comment